For dungeon masters
Turn your campaign into a story you can listen to
Turn session notes into lively scenes between games, with narration included. You can also ask for separate ideas while preparing the next session.
Illustrative campaign excerpt · The Tollbooth of Teeth
By the time the gelatinous cube reached the tollbooth, it had collected three helmets, a chandelier, and the mayor's ceremonial trousers. Mira flattened herself behind a milestone while Brother Cal held up the party's last silver piece and asked whether the road accepted exact change.
The cube produced a receipt. This would have been reassuring if the receipt had not listed each adventurer under items to be acquired. Somewhere inside the wobbling blue wall, a tiny brass bell rang and the trousers waved like a surrender flag.
Then the dragon on customs duty leaned out of its booth, adjusted a pair of half-moon spectacles, and announced a surprise inspection. Mira looked at the chandelier. Cal looked at the dragon. The cube rolled one patient foot closer.
From the table to a chapter
Describe the campaign, pick the notes that belong in it, then turn the night at the table into something worth reading or hearing again.
1. Describe the campaign
Set the world, party, tone, and the threads you want the next chapter to follow. Edit the campaign starter before anything is generated.
2. Choose the notes
Use your own campaign-tagged notes, choose the broader journal option when shared player perspectives should join them, or begin from the premise alone.
3. Read, listen, share
Generate a chapter, read it, and listen to its narration. Publishing an RSS feed and sharing the result remain choices you control.
Choose what belongs in this campaign
Keep it to your campaign notes, invite selected player perspectives, or start writing before anyone has taken notes.
Own campaign notes
Pick one or more of your eligible campaign tags. Past and future notes under those tags can contribute; shared player journals stay out of this mode.
Own journal plus shared perspectives
Choose the broader journal option. It can include your eligible journal and player contributions they deliberately shared with you, so it is wider than one campaign tag.
No notes yet
Start from the campaign premise and topics alone. You can connect eligible notes later when you shape the next chapter.
Retell the session. Keep future ideas separate.
The campaign starter follows your completed-session notes as far as they go. Ask separately when you want ideas for a future session.
Chronicle what was recorded
With completed-session notes, the starter turns the recorded action into scenes and stops where those notes stop. Gnothi can use only the sources you provide.
Explore what might happen next
Treat future scenes as ideas for the DM. They are speculative, separate from the campaign record, and never promises about what players will choose. Keep spoilers private until you decide to share them.
Let the party hear the chronicle
Every generated chapter includes narration. RSS publishing, EPUB export, public pages, and directory placement are separate options.
Bring the next chapter to the table
Start with the campaign premise, choose its sources, and keep the surprising parts where you want them.
Start a campaign Series